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Houdini Game Character Rigging and Unreal Engine, creating export friendly rigs for UE4

About 2 hours of tutorial aimed at beginners for rigging a game character in Houdini into Unreal Engine and other software...WITHOUT the common head aches a lot of people have faced in the past.  

Covers such issues as:

1.  Characters importing with missing limbs, distorted limbs and animations
2.  Characters importing into Unreal with hundreds of bones
3.  Getting around the -1 Capture Scale (mirror tool) issue that causes import problems in certain software packages. 
4.  Getting animations to retarget properly in Unreal Engine
5.  Adding IK controls and animations to a basic rig.  This tutorial only briefly covers IK, but more so concentrates on how to get an IK Rig's animations onto a BASIC and EXPORT friendly version of said rig.  

Grab your character model and be able to rig it from scratch and send it to Unreal in 5-10 minutes after mastering this tutorial.  

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Houdini Game Character Rigging and Unreal Engine, creating export friendly rigs for UE4

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